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Mass effect 2 bad ending
Mass effect 2 bad ending






mass effect 2 bad ending

No matter what, the Mass Effect relays were destroyed, Shepard was (likely) dead and your ship and crew were stranded on some random planet, if they were still alive.įans were not happy. The problem was that no matter what you’d done for three games, you only had these three choices, and choosing any of them resulting in practically the exact same cutscene as any of the others, just tinted slightly differently. The only thing that really played into this endgame decision was your “readiness” factor, which would determine the fate of earth, your crew and Shepard in the briefest of cutscenes at the end of the game. Then, after a (pretty good) scene between Anderson and the Illusive Man, there’s the infamous “Star Child” moment, where an artificial construct of a little boy gives you three color-coded choices, either you can choose to destroy the Reapers, control the Reapers or synthesize all organic and synthetic life. While I would argue that 95% of Mass Effect 3 was an exceptionally great game, and contained some of the finest moments of the series (Mordin’s genophage cure), it all fell apart at the ending.įirst, players leave their crew behind without so much as a second thought or goodbye as they try to and stop the Reaper menace themselves.

mass effect 2 bad ending

The hope was that the end of Mass Effect 3 would serve both as a fitting goodbye to these characters players had gotten to know and love over three games, and that their choices would result in a distinct ending all their own, or at least one that felt that way. Obviously spoilers for both Mass Effect 3 and Mass Effect: Andromeda will follow.īack then everyone knew that Mass Effect 3 was the end for at least Shepard’s arc of the story, a culmination of twisting and turning plotlines that players had forged after 100-300 hours of gameplay across three different games.

mass effect 2 bad ending

Last time, I spoke to MEA producer Michael Gamble about specific plot points in the ending, but today I wanted to do a bit of a retrospective about what Mass Effect: Andromeda may have learned from the Mass Effect 3 ending debacle, which is one of the most fascinating gaming “drama” moments I’ve experienced in all my time covering the industry. It’s been a couple weeks since the release of Mass Effect: Andromeda, and while I’m sure many players are still working their way through the behemoth of a game, I figured it was time for another discussion about the ending. Opinions expressed by Forbes Contributors are their own.

mass effect 2 bad ending

News and opinion about video games, technology and the internet So What Did "Mass Effect: Andromeda' Learn From The 'Mass Effect 3' Ending Debacle? (Obviously I did not write this but I agree with the article)








Mass effect 2 bad ending